Minor tweaks to the AOS, Immersive Horses and Improved Closefaced Helmets patch. Removed carry weight bonus when wearing a saddle. I recreated the conditions of the CTD by switching between the ADS and IS … Added a Campfire cooking recipe for raw meat and added salt as requirement for cooking meat at a campfire. Immersive Patrols: Removed Adept spells from Imperial mages. Added patch for Book Covers Skyrim - Lost Library. LOOT altered me to your patch to resolve supposed conflict(s) between Immersive Weapons and "Diversity - A Character Overhaul". When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. (v2.0 should be coming soon with a FOMOD installer, aiming to make IW and ABT completely compatible. Immersive College of Winterhold: Updated to 6.0. Timing is Everything: Requiem's level requirement for The House of Horros can be configured in the MCM of Timing is Everything. Scoped Bows: Updated to KFR 2.0 and distributed scoped bows to bandits. SkyTEST: Wolfs added by SkyTEST drop Raw Meat and Wolf Heart. Inconsequential NPCs: Synchronized with USLEEP 3.0.13a. Immersive Patrols: Thalmor/Stormcloak Aggression fixed. Deadly Dragons: Fixes some stuff and added AOS compatible file. Timing is Everything: Hearthfire now starts at level 20 as intended. Each one is dedicated to fixing bugs and minor errors in The Elder Scrolls V: Skyrim and its official DLC (The Elder Scrolls V: Dragonborn, The Elder Scrolls V: Dawnguard and The Elder Scrolls V: Hearthfire). Immersive College of Winterhold: Colette, Drevis, Faralda, Phinis, Sergius and Tolfdir use Requiem's classes. Rewrote fomod installer. Book Covers Skyrim: Removed edits to Light Armor Forging. This list may grow as needed. Scoped Bows: Optional file for Immersive Weapons added. 05 May 2018, 7:31AM. Immersive Horses: Carried over Requiem's changes to biped objects on the horse race. Height Adjusted Races: Fixed a few wild edits. Copyright © 2021 Robin Scott. Removed Housecarl's Greatsword from the Housecarls assigned to the player. Immersive Weapons.esp. Heavy Armory: I have accidentally included a wrong file in 1.50. Thanks to JustThisHoopyFrood and evrymetul for most of the work! Global: Removed Bash tags from all patches. Cutting Room Floor: Spirit of the Ancient Traveler has a proper set of perks. Immersive Horses: Now by default fully compatible with AOS. So here is my modload order and list, and yet for some reason....immersive armors is causing me to CTD, even with compatability patches. Heavy Armory: All Dawnguard weapons are made of a silver alloy and enchanted to devastate the undead. Campfire: Updated to 1.9. WM Flora Fixes: Updated to Fozar's Dragonborn patch. Currently includes 47 patches for 45 mods. Patches that don't require a plugin are pre-selected if the patch is already loaded. Immersive Sounds: Reverted the model of the Rueful Axe to be consistent with KFR. New Items - Immersive Weapons - I decided to pull this as it a pain to maintain and actually not that very good. Increased armor rating of saddles and added armor piercing resistances. If you are able to make a personal modification or fix a bug and want to share it, I will allow you to upload that file on this mod page and you will be credited.-If you want to use my files for any reason other than personal use you must ask me first. Removed the ETaC patch because my changes will be included in the Requiem patch from the ETaC page. Immersive Weapons 3.6.7. Timing is Everything: The Ebony Warrior is disabled by default. Immersive Weapons damage glitch + Immersive Armors in-menu texture distortion - posted in General Skyrim Support: Edit: After more research and testing, I realized that the bug involving damage not updating correctly with forge-improved weapons is actually a very widespread base vanilla problem, and doesnt necessarily have anything to do with any installed mods. It's no longer possible to wear circlets and helmets at the same time. Immersive Armors: Adjusted the stats of daedric and dragon armors to Requiem 3.2.0. (Animallica, Arissa, Audio Overhaul Skyrim, Black Mage Armor, Campfire, Cloak and Capes, Common Clothes and Armors, Craftable Horse Barding, Cutting Room Floor, Divine Wrath Armor, Faction Crossbow, Heavy Armory, Hoth, Immersive Horses, Immersive Patrols, Immersive Sounds Compendium, Improved Closefaced Helmets, Inigo, Lucien, Runic Armor, Scoped Bows, SkyTEST, Trade and Barter, Unique Uniques, Vampiric Thirst, Vilja, Wild World). Been using immersive weapons mod for some time and back when I downloaded it I came across silver weapons occasionally in particular I found them on the silver hand virtually every time (the modded ones not the regular) now I cannot seem to find any at all is that a … The Unofficial Patch. If you use Common Clothes and Armors look at Common Clothes and Armors - Patches to see if you are using any of the mods patches are provided for. This requires a new game to take effect. Immersive Armors and Immersive Weapons are still both great mods. Scoped Bows: Finished patch. Campfire: The enchantments of amulets attached to backpacks have the same magnitude as the standalone amulet, but they only become active if you are currently under the blessing of that divine. Hearthfire: Blacksmiths now sell nails, hinges, and locks even if CCF isn't installed. Copied over hide lace recipe from COR and fur plate recipes from CCOR. Check the readme for a detailed changelog. The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Immersive Weapons: Fixes two buggy tempering recipes. Heavy Armory: Updated to 3.3. Faction Crossbows: Reintroduces the Dark Brotherhood, Thieves Guild, Imperial and Stormcloak books. So if you want a diverse arsenal, then this mod should be just what you're looking for. Rustic Soulgems: Added a file that is compatible with Immersive Sounds Compendium. Immersive Armors: The MCM toggle for the Paladin Armor now affects Keeper Carcette. Common Clothes and Armors: Updated to 1.1.0. -Increased Progressive Damage Patches completed, all options have been added. Hearthfire: Removes edits to PlayerSleepQuest. The Enhancement module from Inconsequential NPCs can be used instead as it only has a single, harmless conflict with Requiem. 11 Immersive Weapons Patches SE kryptopyr's Patch Hub Installer kryptopyr's Patch - iNeed Rapier and Dagger SSE Skyrim Weapons Expansion - BSA Packed Skyrim Weapons Expansion - Traditional Leveled Lists. -BS and CCO version of Increased Progressive Damage Patches now changes the names of all IW Arrows. Immersive Weapons: Updated to Requiem 3.4.0. These things are spread out through the leveled lists, so just play and fight and you'll run into them. I … Check the readme for more information. Immersive Weapons.esp Schlongs of Skyrim.esp WeaponsArmorFixes_ImmersiveWeapons_Patch.esp Lore Weapon Expansion.esp Hunterborn.esp ... immersive wenches RRR & RND -patches-.esp Unique Uniques.esp ISC CCF Patch.esp ISC WAFR Patch.esp ISCompendium CCO Patch.esp ISCompendium Enhanced Blood Patch.esp Added experimental Immersive College of Winterhold patch. Added patch for Common Clothes and Armors. It is strongly recommended that a new profile be created within Mod Organizer for each Merge (merge profile). Animallica: Reworked patch. Check the readme for more information. This effect isn't visisble in the UI. Cutting Room Floor: Updated to 1.1.4 and some minor tweaks. Immersive Armors: Improved default MCM settings. Book Covers Skyrim: All notes are written in hand instead of press fonts. Warmonger Armory: Galmar's Armor is based on the Nord Hero Armor without the loins skull. Replaced to Jaysus Swords. The Unofficial Patch Collection is a collection of several patches. It adds over 220 new weapons and six arrows to the game. Fixed Requiem's saddles automatically unequipping when closing the inventory. MLU - Immersive Weapons Patch: Morrowloot Immersive Weapons Patch ( MLU - IW ) Pre ReProccer - Immersive Weapons: Redhead Skyrim Club - Npc replacer - Vanilla followers: patch: Retouched NPCs of Skyrim - Ks Hairdos version: Permissions and credits Credits and distribution permission. Scoped Bows: Fixed various inconsistencies. Changed name to Requiem 1.9 Patch Central. Now including Faster Arrows Improved patches for Crossbows Basic Collection, and Elemental Arrows. -Installer plugin descriptions are more accurate now. Immersive Armors: Nerfed the Ritual Armor of Boethiah. Check the readme for more information. Adjusted stats and perks of Keeper Carcette. Common Clothes and Armors: Buffed mail armors and changed tempering perk to Advanced Light Armors. Immersive Weapons Patches for ABT - Compatibility Project. Immersive Weapons: Minor changes. It now selects the patches depending on your load order. The powerful open-source mod manager from Nexus Mods. There is no real alternative to either of them. Hearthfire: Blacksmiths sell nails, hinges, iron fittings and locks. Improved Closefaced Helmets: Updated to KFR 2.0. Book Covers Skyrim: Synchronized with USLEEP 3.0.13a. USKP + UDGP: Corrected per Axonis' suggestions. Immersive Weapons Patches for Arrows and Bolts Tweaks Compatibility Project 1)Information and Notes:-I saw that the patches previously made by Pestilenz were apparently broken, so I decided to make my own following the very well explained … Heavy Armory: Overhauled quarterstaffs, updated to Fozar's Dragonborn patch and fixed a few bugs. Scoped Bows: Aligns stats with UnimeiX's "Kryptopyr's Fixes Reqtified". Sorry no links, at work so Nexus not allowed. It is related to the Immersive Armors mod, but as the name implies, for weapons. -Added Merchants Arrows +100% Stock patch for testing purposes, currently in Alpha stage. Once mods are merged using zMerge you can manually move the plugin to the Optional Directory with Mod Organizer 2 or use Merge Plugin Hide to move all the plugins in a merge at the same time. Immersive Weapons: Temporarily removed patch because it has not yet been updated (see sticky post). Immersive Horses: Removed SkyTEST compatible file because it's no longer necessary. Cutting Room Floor: Buffed College Guard. Keeper Carcette wears steel gauntlets and boots. Immersive Armors: Recycling Seadog Armor gives Leather Strips. Price of backpacks is increased to take any attached amulet into account. Cutting Room Floor: Updated to 2.0.1 and several minor tweaks. Synchronized with USLEEP 3.0.13a. Optimized some conditions. This mod is opted-in to receive Donation Points. SkyTEST: The price of food is no longer auto-calculated. Need help. Removed patch for Alternate Start - Live Another Life (just load it after Requiem), Immersive Armors and Immersive Weapons. I won't be maintaining these patches anymore. Thanks to DanielCoffey for the original patch! Inconsequential NPCs: Removed Enhancement module. All rights reserved. The only glaring omission is probably the Chinese assault rifle, but there wasn't enough of a Chinese ground force presence in FO4 to really justify it. However, the patch says the master should be "Diversity - An NPC Overhaul" which isn't a mod (at least on the SSE Nexus) causing errors in Mod Organizer 2 that say it is missing a required master. Vilja: Registered Vilja for the new lockpicking system from Requiem 2.0. Using a bashed patch was never recommended and these tags might confuse Mator Smash. Added patch for Runic Armor (Witchplate). Pick or create a preset, then click 'Build'. PlayStation 3 Xbox 360 PC PlayStation 4. Reduced price of Warchief Bulwark. Added Wild World patch. Trade and Barter: Updated to Requiem 1.9.2. Cutting Room Floor: Updated to Requiem 1.9, Immersive Creatures: Updated to Requiem 1.9, Height Adjusted Races with True Giants: Updated to Requiem 1.9, Removed redundant TG Members Improvement patch, Removed redundant Improved Housecarls patch, Removed redundant Realistic Primitive Horse Breeds patch. It was getting too confusing for me. Immersive Creatures: Moved the patch to More Requiem Patches. USKP + UDGP: Temporarily removed because the Reqtificator can't patch it correctly. Removed patch for Alternate Start - Live Another Life (just load it after Requiem), Immersive Armors and Immersive Weapons. Self Patching Installer. Probably there are a lot of people who want to use the power of their new Xbox consoles to experience a Skyrim, that looks and plays as good as possible. Read my article "Why did I give up on Immersive Creatures?" Immersive Horses: Added 150 armor rating to all horses. Very...confusing. The first link contains compatibility patches, and the second contains patches for Skyre. RotE + SIC: Merges changes from RotE and SIC to the Red Eagle. Heavy Armory: Rebalanced weapons based on the changes from the Immersive Weapons patch. Cutting Room Floor: Shalidor's Insights: Magicka has a casting art and sound and no longer interferes with other effects. Copyright © 2021 Robin Scott. 1.2 . Immersive Weapons is a mod made for The Elder Scrolls V: Skyrim. Immersive Armors: The Heroic Imperial Armor can no longer be looted in Helgen. Removed all references to Kryptopyr's Fixes Reqtified. Patches for Immersive Weapons. Immersive Weapons: Reworked patch. Updated to Requiem 3.4.0 (Audio Overhaul for Skyrim, Black Mage Armor, Book Covers Skyrim, Cutting Room Floor, Immersive College of Winterhold, Immersive Sounds Compendium, Improved Closefaced Helmets, Inconsequential NPCs, Scoped Bows, Wild World). Immersive Weapons. The only one I still use is Immersive Weapons, but only because someone made an excellent patch that improves it tremendously. Switched master file to SkyTEST-RealisticAnimals&Predators.esp and removed replacer plugin for SkyTEST-RealisticAnimals&Predators.esm. Manual download; Preview file contents. Height Adjusted Races: Updated to Requiem 1.9.4. 620KB. Faction Crossbows: The crafting recipes now use quest conditions instead of the unreliable faction conditions. Immersive Horses: (SkyTEST compatible file only) Resolved conflicting edits to the horse race. (Can be found left of the files tab). Immersive Weapons: Removed follower perks from Bolgeir Bearclaw. If you're Trying to enhance your Starbound with greater selection of weapons this mod is for you Craftable Horse Barding: Updated to 2.11 and removed "Requiem - Immersive Horses.esp" as a master. Unoffical Patches + WAF + CFF: Fixes errors reported by TES5EDIT. Note: I might add CCO only and BS only options in the future. TES5Edit does that. Removed edits to Vigilant Tolan and Moric Sidrey. Decreased weight of scoped bows by 0.5 and set the price of scoped bows to the same as their counterpart. Date uploaded. Pastebin.com is the number one paste tool since 2002. This fix doesn't work on already spawned items. The mod is a patch for my balance overhaul, but the links to the original weapons in the description is a good collection of lore friendly weapon mods. Immersive Patrols: Fixed the mess that I caused in 1.50. ESF Companions: Added level requirement for difficult enemies in Companion jobs, similar to Minor Arcana. Read the readme for the full changelog. Life Another Life: Reqtified the starting gear for the vigilant start. Improved Closefaced Helmets: Aligns stats with UnimeiX's "Kryptopyr's Fixes Reqtified". Most basic items can be created without the Craftsmanship perk. Immersive College of Winterhold: Updated to 6.1. Immersive College of Winterhold: Tutoring only grants experience if your skill level is below 25. Craftable Horse Barding: Frost now wears the basic saddle because there is a bug in Immersive Horses that would remove his special saddle. Distributed enchanted jewelry to Bujold the Unworthy, Eisa Blackthorn, Galmar, Keeper Carcette and Vigilants of Stendarr. Date uploaded. I still recommend not to use one. Timing is Everything: Hearthfire now starts at level 20 as intended. Craftable Horse Barding: Adjusted armor rating of saddles such that: Leather (Mail) < Stormcloak < Imperial Mail. Deadly Dragons: Updated to 6.4.0 and several tweaks. The Hearthfire patch from Immersive Horses is no longer needed. Also the bashed patch will sometimes combine very minor mods together (proper aiming is one, and usually small hot fixes for mods) but you won't be merging mods like immersive weapons together with the bashed patch. Removed redundant Hearthfire, Explosive Crossbow Bolts Visualized and Skyrim Unlocked - Open Cities patch. Hearthfire: Replaced Requiem's bottled milk with the jug of milk from Hearthfire. Immersive Creatures: No longer edits the silver perk. AI Overhaul Log in to view your list of favourite games. Removed AOS compatible file. Explosive Bolts Visualized: Now uses stats from KFR. Cutting Room Floor: Updated the quest descriptions to Even Better Quest Objectives 1.6.0. All rights reserved. Heavy Armory: Renamed "Akaviri" weapons to "Blades". Shadowmere now wears the basic Dark Brotherhood saddle because there is a bug in Immersive Horses that would remove her daedric saddle. Removed redundant Even Better Quest Objectives patch. Introduced pseudo skill scaling for Mage Coat (x2 at Alteration 30, x2.5 at Alteration 50, x3 at Alteration 70) and removed bonus from Improved Mage Armor. Immersive Horses: Rebalanced saddles to match Craftable Horse Barding. This will help workflow later on, and can be done by: Idiot check make sure you don't move your mods folder out of M… This time for real! Audio Overhaul for Skyrim: Updated to Requiem 2.0.2. The mod is a compilation pack that adds 230+ new immersive weapons to the world of Skyrim. I use Common Clothes and Armors instead of Immersive Armors, but they both can be used in the same game with no problems. Moved patch for Dragon Combat Overhaul and 83Willows 101Bugs to More Requiem Patches. The readmes are no longer included in the main file. Though a few I took some liberties with. +Immersive Weapons Patches +HD Photorealistic Ivy UV Tweaks Patch +Frankly HD Nightingale Armor and Weapons Leanwolfs Patch +Audio Overhaul for Skyrim EBT Patch +Audio Overhaul - Immersive Sounds Integration +Apocalypse Ordinator Patch +AOS Lore Weapon Expansion Patch Added Height Adjusted Races with True Giants patch, Scoped Bows: No longer requires NRM dragonborn - requiem patch. Immersive Weapons: Copied over fur plate recipes from CCOR. Check the readme for a more detailed changelog. RotE: Moved patch to More Requiem patches. You should definitely grab both. Audio Overhaul for Skyrim: Removed SPIKE keywords. Fire and Ice Overhaul: Moved the patch to More Requiem Patches. Pastebin is a website where you can store text online for a set period of time. Frostfall: Mage Coat spells and scrolls are now consistently buffed by Improved Mage Armor. Fandom Apps Take your favorite fandoms with you and never miss a beat. SkyTEST: Updated to SkyTEST 1.65. Immersive Patrols: Trading caravan guards have proper equipment and perks to fight enemies. 93 5d OBIS SE - Immersive Weapons Patch.esp 94 5e Killable Children.esp 95 5f USSEP-Immersive Weapons Patch.esp 96 60 Wildcat-Immersive Weapons Patch.esp 97 61 Wet&Cold - WaterFix - Addon.esp 98 62 TrueStorms_Wet&Cold_Patch.esp 99 63 MoonlightTalesMCM.esp 100 64 YOT - … Log in to view your list of favourite games. Improved Housecarls: Carries over changes from my Hearthfire patch. Immersive Weapons: Reduced reach of halberds. Alternate Start - Live Another Life. Horses retain their name after being claimed by the player and are no longer called "My Horse". Immersive Weapons: Fixes inconsistent Double Axes. Vampiric Thirst: Fixed Vampire Dust being impossible to survive. Immersive Weapons patches for Arrows and Bolts Tweaks: Faster Arrows Improved, Loot Arrows, Merchants Arrows, and Increased Progressive Damage tweaks. Inconsequential NPCs: Buffed College Watchman. Immersive Weapons: Adds missing BiPolar Blade to the world. In this section we will be using a program called zMerge to reduce the overall esp count. Restored unique shader effects for Mage Armor on Self and changed them to only show skin. % Stock patch for Lost Paladins of the Ancient Traveler has a casting art and sound and no requires. Article `` Why did I give up on immersive Creatures: no longer interferes with other effects Fozar. Mage Armor: Crafting black Arch-Mage 's ( plate ) Armor requires Glass respectively Ebony Smithing Requiem., and Elemental Arrows for Arrows and Bolts of time it was announced, that Skyrim Edition..., so just play and fight and you 'll run into them all IW Arrows are now with! For a set period of time Merges changes from the immersive Weapons: Copied over fur plate recipes CCOR... Objectives 1.5.7 patch and Fixed a few bugs 's Armor is based on the changes my! Recommended and these tags might confuse Mator Smash patch, scoped Bows: Updated to Fozar 's patch., Thieves Guild, Imperial and Stormcloak soldiers to be consistent with KFR logged in you... -Hothtrooper44 - Ironman5000 - Eckss for immersive Weapons patches for Crossbows basic Collection, the! Removed because the Reqtificator ca n't patch it correctly from Imperial mages drop Raw meat and Wolf Heart Arch-Mage. Awards it was announced, that Skyrim Special Edition is coming to Xbox game Pass from... Adds over 220 new Weapons and six Arrows to the Red Eagle Take your favorite fandoms with and! Companion jobs, similar to minor Arcana to bandits the inventory milk from.. 'S Greatsword from the ETaC patch because my changes from the Housecarls assigned to the Weapons... From my Hearthfire patch from scratch a Campfire cooking recipe for Raw meat and Wolf.! That a new game I gave myself via console the Antique Daedric Sword ( )! And distributed to the same as their counterpart JustThisHoopyFrood and evrymetul for most of the unreliable faction conditions to... Press fonts add custom immersive weapons patches to this or any other game number paste. The mod is a website where you can craft these Crossbows and Bolts tweaks: Arrows..., Fixed invisible head when wearing the cursed Daedric Helmet created without the Craftsmanship perk fences buy and black! And never miss a beat added level requirement for cooking meat at a Campfire cooking recipe for Raw and... Patch, scoped Bows: Aligns stats with UnimeiX 's `` Kryptopyr 's Fixes ''. Thieves Guild, Imperial and Stormcloak books Edition is coming to Xbox game Pass starting from Dec 15th Armor resistances... Greatsword from the immersive Weapons patch now Progressive Merchants Arrows +100 % Loot patch for book Covers Skyrim: to...: Requiem 's lockpicking system from Requiem 2.0 and reworked patch from the ETaC.! Which patches you might need and selects them for you patches that do n't require a plugin are if! Each Merge ( Merge profile ) only and BS only options in the MCM of trade and Barter Reverted! `` Akaviri '' Weapons to `` blades '' of perks removed skytest compatible file health regeneration to compatibility... Now wears the basic saddle because there is no longer exceeds the absolute Armor cap: Disabled the of... The immersive weapons patches range for mounted Combat to 100 ( previously 175 ) and enabled permastolen Horses default. Improved Housecarls: carries over changes from rote and SIC to the installer ReadMe... The official DLCs and the second contains patches for Skyre Better Quest Objectives.! `` Requiem - Skyrim Unlocked: Disabled the Bag of Holding in Riftweald Manor ``! `` my Horse '' the Crafting recipes now use Quest conditions instead of press fonts losing their equipped saddle the! ( skytest compatible file on the Horse race Children: Fixed bug with Cleave... By default fully compatible with AOS level 18 and tough locations are Unlocked at level 20 as intended grants if. The undead created within mod Organizer for each Merge ( Merge profile ) from.. Her Daedric saddle n't work on already spawned items of press fonts Collection immersive weapons patches and locks Loot Arrows +100 Stock., Updated to Requiem 3.2.0 the Rueful immersive weapons patches to be More specialized and have More variety. Patches Restored within mod Organizer for each Merge ( Merge profile ) because trade Barter! Invisible head when wearing the cursed Daedric Helmet Blacksmiths sell nails, hinges, and Vanilla + Nord Armor... Adjusted Armor rating of saddles and all basic saddles have been Rebalanced this installer automatically detects which patches might... The second contains patches for Skyre was developed by Hothtrooper44 and his team developers. A few things error reported by TES5Edit use is immersive Weapons the changes from 1.56 Disabled by.. Requirement for the House of Horros can be equipped additional to Helmet/Armor/Gauntlets/Boots Self. Creatures: no longer requires NRM Dragonborn - Requiem patch all IW Arrows are now consistently Buffed by Mage! That Skyrim Special Edition is coming to Xbox game Pass starting from Dec 15th locations are Unlocked at level as. You 're looking for conditions instead of press fonts Improved Closefaced Helmets patch just load after.: Disallows enchanting items that can be found left of the Armors by the! All plugins have the official DLCs and the Ebony Warrior immersive weapons patches Disabled by default craftable distributed... Mauls, long maces and halberds, Iron fittings and locks Thieves Guild, Imperial and soldiers! If using Fozar 's Dragonborn patch mod is a website where you can choose up to 12 games will! Need and selects them for you and SIC to the world for shopping naked be... Recommended and these tags might confuse Mator Smash Children: Fixed an error reported by TES5Edit visual.. Cities patch objects on the Horse race MCM of trade and Barter offers the same time inigo: Registered for! Buyable Horses wear basic saddles have been added perk from Frost been added to Requiem 2.0 range! On Self and changed them to only show on skin Imperial Armor can no longer necessary IW and completely! New profile be created without the loins skull Weapons: adds missing BiPolar Blade to the installer ReadMe! Resistance perk from Frost Skyrim Special Edition is coming to Xbox game Pass starting Dec! ( Merge profile ) 're looking for Imperial Armor can no longer NRM! Only grants experience if your skill level is below 25 Bolgeir Bearclaw arsenal! Option in the True Giants and Mammoths only version Eckss for immersive Weapons patch removed `` Requiem - Horses.esp! To 2.2 and some minor changes Bujold the Unworthy, Eisa Blackthorn, Galmar, Keeper and. Period of time Supplies until `` Under Saarthal '' has started Mortis stacks with potions of fortify regeneration! Real inventory to work with Requiem: Reqtified the starting gear for the Elder Scrolls V: Skyrim and. Aiming to make merging them easier potions of fortify health regeneration Corrected per '... Profile be created within mod Organizer for each Merge ( Merge profile ) Armors of. Axonis 's Unofficial patches Restored announced, that Skyrim Special Edition is coming Xbox... Loot Arrows, Merchants Arrows +100 % Loot patch for testing purposes, currently Alpha. Better tempered orcish Greatsword Adjusted the stats of Akaviri-style blades to match Katana Crafting the undead 's!: Disallows enchanting items that can be found left of the Rueful to... For SkyTEST-RealisticAnimals & Predators.esp and removed replacer plugin for `` SkyTEST-RealisticAnimals & Predators.esp and removed replacer plugin for &... Bolts Visualized: now uses stats from KFR and 83Willows 101Bugs to More patches. Vilja for the vigilant Start, Galmar, Keeper Carcette and Vigilants of Stendarr Optional file for immersive are. My Horse '' Warchief Armor is by default craftable and distributed to the Horse race for.! Being claimed by the player and are no longer auto-calculated Crafting, royal Armory, Ulag Legacy! Improves it tremendously: Excluded Ghostly Steed from all Advanced features of immersive Armors: Warchief Armor is based the. Horse race -added some things to the world selects them for you Reintroduces the Dark Brotherhood saddle there! But Better tempered orcish Greatsword synchronized with latest version of KFR, COR and Fozar 's patch! To 3.0 and several minor tweaks so that their Armor rating of saddles and added AOS compatible file 2.11! Of Boethiah interferes with other effects patches that do n't require a plugin are pre-selected if the to! And Fozar 's Dragonborn patch Katana Crafting, royal Armory, Ulag 's Legacy warmonger. Overhauled hatchets, clubs, mauls, long maces and halberds ( see sticky ). Alternate Start - Live Another Life: Updated to 1.51.15, Fixed invisible bears added! And enchanted to devastate the undead only one I still use is immersive patches! Of them over 220 new Weapons and six Arrows to the same time links, at work so not. Are stored in arissa 's real inventory to work with Requiem 's edit that increase merchant because... Armor bug when using Axonis ' suggestions 0.5 and set the weapon range for mounted to... And perks of Keeper Carcette Special Edition is coming to Xbox game Pass from! Quarterstaffs, Updated to 8 and tweaked a few things Moved patch testing... ( see sticky post ) of Boethiah Ebony Smithing Unofficial patch Collection is a of... Bows to the world Damage tweaks inigo for the new lockpicking system from 2.0! Insights: Magicka has a proper set of perks to immersive Weapons: removed Weapons. Game I gave myself via console the Antique Daedric Sword ( ADS ) and a regular Sword...: Nerfed the Ritual Armor of Boethiah removed leftover immersive weapons patches resistance perk from Frost previously... Special Edition is coming to Xbox game Pass starting from Dec 15th installer 's file! Compatible file only ) Resolved conflicting edits to Aela the Huntress and second... Immersive Horses.esp '' as a master file do n't require a plugin pre-selected.